Screenshots


Current Screenshots

A Visual History (2006–2011)

July 2006: The title screen of LR 0.1 reminds us of the meaning of Lambda in the game's title: It was used as an abbreviation for "Lost, Apocalyptic, Magic, Beautiful, Dark and Absurd world" – still true today.

July 2006: Dungeon layouts in these early phases of development were often very buggy and with a size of 600x600 way too big; dungeon size today is usually about 50x50. Story remark: The "eternal god of the darker way" soon became Ares, now called "God of Peace in War". Quite a change, I think …

August 2006: LR 0.1.9 was still text-only, but it had already landscape elements like water, sand or trees. Very pale color scheme, though. The name of the god was a step in today's direction; his name in 0.1.9 was "God of Darker Way of Ares".

September 2006: LR 0.1.95 already had small tiles, but non-player creatures were still shown as letters with a solid black background. Not really pretty. ;-) Font family and color also underwent frequent changes.

March 2007: LR 0.1.105 had several subway lines for faster travel on the (still mostly non-random) maps. The color scheme of the tiles was changed to have a more surreal appeal.

March 2007: LR 0.1.105 included an experimental inventory design – no list, but instead you selected items with left/right arrows and chose options from a context-sensitive menu. Sort of cool, but it required too many keystrokes, so it got removed later on.

June 2008: For a while the game could be controlled by mouse, but this mode became too hard to maintain. Most players never used it anyway, so it was removed in LR 1.4. Both player and creatures were shown using letters in this release.

August 2008: LR 0.3.x and later 1.0 introduced lots of artwork, which I created in long nights, using The Gimp and Photoshop. Many kind people at DeviantART gave me permission to use their stock photos as basis of my manipulations. They're all listed in the in-game credits.

December 2009: It was always my goal to have an interface which was both user friendly and aesthetically pleasing. Partly due to player criticism, I removed the black top and bottom bars, to gain more space for the dungeon view. LR 1.4 introduced graphical status bars, a minimap, and a quickbar. The game also got a complete artwork overhaul and lots of gameplay enhancements, improvements and bug fixes.

August 2009: LR 1.5 follows the same lines as LR 1.4. The status area now includes a character portrait and level, the quickbar can now be moved, the minimap looks better and has a zoom button that calls an overview of the whole dungeon level. The message log was completely rewritten, 1024x768 as resolution was possible, and lots of improvements more.

January 2011: LR 1.6 update brought not only an extended main quest, but also a completely overhauled artwork style.

December 2011: For the first time, LR has its exclusive, professionally created tileset, introduced with update 1.6.1. The quickbar icons are new, too. Players prefering the old tilesets can choose old tiles in game options.